Techland has done A LOT RIGHT with this game, it did surprise me completely and then blew me off my feet. however, it's something that you recognize in the beginning of the game but further on you are happy with the atmospheric just right romantic sunsets, the leafs blowing softly in the wind and the sound of ocean waves and maybe a couple of moans to complete the picture. there are passages like character textures which are beatifully rendered, where the wall right next to that person looks extremely blurry. one or two points would need a little bit of refining, like the grabbling-hook which in a lot of cases didn't let me hold on to a wall/cliff but just fall into my death or as already mentioned the optimizing of the compatibility which is in work right now. I got really fond of the main character, whose way of taking things was funny without losing the touch to the story or behaving incorrect/inconsistent. the story itself is being held on a surprisingly high level throughout the whole game, it kept me motivated and was interesting to follow.
however, on my i5/r290 it worked just fine with the current patch and some reduced farsight. many people already mentioned the hardware specifications and yes - there is some optimizing to do. you are not forced to play at night and go through these heart-killing passages, you can do almost everything at bright daylight! it didn't take me very long to find my self right in the middle of the action knowing what to do, when to do. later in the game you get more and more used to it and also dare more and more from time to time. in the beginning you nearly sh*t yourself being on tour at night and trying to avoid it at all costs. what was special to me was the night and day phases. And unlike fans review bombing games like The Last of Us Part 2, the concerns for this game seem to have no hidden motives, and are seemingly based on genuine concern.I was absolutely amazed by this game which has found the right mix of differen genres and games: you can find a parcour-game like mirror's i was absolutely amazed by this game which has found the right mix of differen genres and games: you can find a parcour-game like mirror's edge (which is also working really fine in the combat mechanics!), a shooter / action game like you have dozens out there and as well the role playing aspect which kinda felt like fallout 4. RELATED: Dying Light's Hellraid DLC Won't Be Its LastĪt the time of writing this article, Dying Light Hellraid only has a 44% positive rating out of the qualified members on Steam who have played the game. But the gameplay is very much that of Dying Light, with its familiar parkour movement and first-person melee gameplay. The dark fantasy vibe of the title may draw comparisons to games like Dark Souls, and the first-person nature of the gameplay may look similar to Skyrim given the swordplay and monsters. While the gritty DLC looked intriguing at first, the Dying Light Hellraid DLC has been hit with mixed reviews thus far on Steam.ĭying Light Hellraid costs $9.99 on Steam and released on August 13, 2020.
With it comes demonic skeletons and beasts instead of zombies, and hellish labyrinths instead of an open city.