misplaced, as far as sides go, they already have something like that, if they were going to make another, it should maybe have gone to the Zerg, instead), which freezes the target(s!) in place, they have a devious, useful and fun one. Apart from Feedback(basically instant death to any enemy that has energy) and Maelstrom(which, granted, is perhaps a little. Last, but by no means, no stretch of the imagination, least, is the Dark Archon, for the Protoss. The Zerg get the Lurker, which is essentially a burrowed(!)(and when not, it's mobile) version of the Sunken Colony(almost adding another dimension of danger to ignoring the possibility of Zerg burrowing). Observers and regular units alike(it'll severely limit the line of sight of the unit on the receiving end of it). the Terrans get a Medic, who, in addition to healing, can also Restore, which dispels any(seriously, as far as I've been able to tell, *any*) negative ability used against the unit that you cast it on, and can use their Optical Flare to Blind. The three ground units are mighty different from one another, as well. Finally, the Devourer, of the other extra-terrestrial race, can be a real pest against anything else that isn't grounded, not only due to its speed and power, but also the lasting effects of its acid spores. The human-controlled Valkyrie is best against groups of enemy fliers, and as such, can be used to either force them to scatter, or take them down fast. The Corsair, found in the army of the strongest technology, is effective against ground-based attacks, in particular static defenses, due to its ability, the Disruption Web, which renders anything within its area of effect unable to attack, within the duration. Each of the three air units are all anti-air, as far as attacks go, but their most effective use are like night and .and.an eclipse, something. This is continued in this, where not only does every unit return, but each side get two more units, one air and one ground, and with them come further abilities(which are adequately introduced in the campaigns). as all faithful players of it know, the real excellence of the original lies mainly in how unique and yet equal the three sides are. Everything that is in this(and a few extra goodies, too!) seems to be added to the Campaign Editor simply through the regular installation, so for all of us who love to fiddle around with that, there are good news in that department(too). There are more environments herein, if not all that many. I do of course mean in addition to the one hundred new levels for it. The graphics remain the same, and I'm not certain that anything fresh is included to multi-player. The game-play is still entertaining and challenging. The overall setup of StarCraft remains, with some differences. I'm not sure sound and/or music really has a noticeable amount done to it, which is fine(if it ain't broke.). The flaws and errors, still not *that* obvious in the grand scheme, remain. There are a few that have well-thought out concepts behind them, and these were, to me, by far the most fun. just aren't that spectacular, but not many. There is the odd one out here and there, fights that. there are even a place or two where you can make a choice that will affect the following level or the like. and the ideas behind the levels tend to be rather marvelous, as well. and they're not as well-done(if some are still pretty "large") as those of the game. The number of cut-scenes in this is fairly underwhelming. Several new characters join the fray, and they're not bad at all. A little of the dialog, and maybe also character writing, could have used some work. They do still have all the same voices, however. The campaigns aren't equally good, either, and I understand that not everyone cared for the very ending. It does continually develop, and getting to the end(of the overall plot) is worth it. The story is still great, but it doesn't quite measure up to the standard the game itself set, and parts of it just aren't that interesting or captivating. There are almost as many levels, which is definitely seldom seen, and highly commendable. This is the only add-on made for StarCraft, and it picks up where that left off.